GAME DEVELOPER& C++ PROGRAMMER
Crafting Immersive Gaming Experiences
With a Bachelor's degree in Game Design and Programming, I specialize in Unreal Engine 5 and C++ to build captivating gameplay systems, responsive animations, and intuitive UI that brings virtual worlds to life.
Game Projects

POTATO REAPER
Arcade Game
An arcade shooter where you use a real crossbow to shoot waves of evil flying potatoes. Survive as long as possible and climb the leaderboard.
Why this project stands out: A unique arcade experience that merges hardware and software, featuring a custom-built crossbow controller for aiming and shooting. Developed in just 7 weeks, it was a standout project at the Gotland Game Conference 2022.
Other Projects

ASTEROIDS 3D
UE5 C++ & Blueprints (WIP)
Reimagining the iconic 2D arcade classic in three dimensions with modern game design.

DUSK OF THE GODS
UE5 C++ & Blueprints
A boss-fight-driven action-adventure focusing on responsive AI and immersive environments.

RHODODENDRON
UE5 Blueprints
Experimental stealth-escape narrative with minimalist mechanics and designer tooling.

2D GAMES
C++ & SFML
Custom data structures define walkable zones with live visual feedback and dynamic obstacles.
Behind the Scenes
A glimpse into my development process, workspace, and life as a game developer

Late night coding sessions with UE5 and C++
Debugging AI behavior in Dusk of the Gods

Collaborating with the team on game mechanics

Taking a break with my teammate from coding to enjoy ice cream
Testing gameplay mechanics and getting feedback
Playing Dusk of the Gods at the conference
My graduation day
Education
Game Design and Programming
Uppsala University, Campus Gotland, Sweden.
Pass with Distinction - Final Year Thesis
Key Courses & Learning Outcomes
Software Engineering and Management
University of Gothenburg
Master of Science