GAME DEVELOPER& C++ PROGRAMMER

Crafting Immersive Gaming Experiences

With a Bachelor's degree in Game Design and Programming, I specialize in Unreal Engine 5 and C++ to build captivating gameplay systems, responsive animations, and intuitive UI that brings virtual worlds to life.

Unreal Engine 5C++BlueprintsGame AIPhysics SystemsQA

Game Projects

Latest Project Spotlight
POTATO REAPER
Favorite Project
Featured Project

POTATO REAPER

Arcade Game

An arcade shooter where you use a real crossbow to shoot waves of evil flying potatoes. Survive as long as possible and climb the leaderboard.

Why this project stands out: A unique arcade experience that merges hardware and software, featuring a custom-built crossbow controller for aiming and shooting. Developed in just 7 weeks, it was a standout project at the Gotland Game Conference 2022.

UnityC#HardwareArcadeGame Conference

Other Projects

ASTEROIDS 3D

ASTEROIDS 3D

UE5 C++ & Blueprints (WIP)

Reimagining the iconic 2D arcade classic in three dimensions with modern game design.

C++UE53DClassic Remake
DUSK OF THE GODS

DUSK OF THE GODS

UE5 C++ & Blueprints

A boss-fight-driven action-adventure focusing on responsive AI and immersive environments.

C++UE5BlueprintsAI
RHODODENDRON

RHODODENDRON

UE5 Blueprints

Experimental stealth-escape narrative with minimalist mechanics and designer tooling.

BlueprintsDesign
2D GAMES

2D GAMES

C++ & SFML

Custom data structures define walkable zones with live visual feedback and dynamic obstacles.

C++SFMLAlgorithmsPrototypes

Behind the Scenes

A glimpse into my development process, workspace, and life as a game developer

My coding workspace
work
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Late night coding sessions with UE5 and C++

process
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Debugging AI behavior in Dusk of the Gods

Team collaboration
work
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Collaborating with the team on game mechanics

Personal moment
personal
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Taking a break with my teammate from coding to enjoy ice cream

process
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Testing gameplay mechanics and getting feedback

personal
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Playing Dusk of the Gods at the conference

personal
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My graduation day

Education

Game Design and Programming

Uppsala University, Campus Gotland, Sweden.

Pass with Distinction - Final Year Thesis

Key Courses & Learning Outcomes

Advanced C++ Programming
Game Engine Architecture
Debugging and Code Refactoring
AI for Games
User Interface Design
Game Development Methodologies
Agile Principles
Interactive Storytelling
Performance Optimization
Level Design

Software Engineering and Management

University of Gothenburg

Master of Science

Technical Skills

Game Engines

Unreal Engine 5UnityCustom Engines

Programming

C++BlueprintC#

Game Development

Animation ProgrammingUI ImplementationLevel DesignGame AIPhysics

Tools & Software

GitVersion Control

Get in Touch